Pocket Rogues: Ultimate
ITEMS] - Most equipment effects now have levels. Unlike rings, an item’s quality affects only the number of effects; their level can be any (from 1 to 3). The level of an item’s base effect (if it has one) depends on the item’s quality - Smithing gems (Ruby, Opal, and others) now have 3 quality tiers. The higher the gem’s quality, the higher the level of the effects it applies - Smithing gems can now be combined up to tier 3 (requires upgrading the Enchanting Table to level 3) - At the Forge, you can now quickly combine all potions in your inventory (requires upgrading the Alchemical Laboratory to level 4) - 2 new artifacts have been added - more powerful versions of the Claw and the Frog Leg; the icons for these items have also been updated - "Phalanx Shard" has been replaced with "Obsidian Shard": the item’s name and appearance have been updated [GENERATION] - A new small lair has been added - "Secret Sanctuary". The gate can appear in any location [GAMEPLAY] - After changing the behavior type for summoned undead, all subsequent creatures summoned by the Necromancer will automatically use the same behavior type - Creatures set to "aggressive" behavior will try to position themselves in front of the character [MISC] - Many creatures now remain as corpses on the ground after being killed (can be disabled in Settings) - The Golem pet is now fully animated - The Zombie Crossbowman and the Ancient Guardian are now animated - After visiting one-time gates to sub-locations and bosses, they will not disappear; they will remain on the map, but in a destroyed state - Goblin Druids now summon a Rat Spirit instead of a regular Rat - Special sound and visual effects have been added for items that drop with Epic quality or higher ("Other Effects" must be enabled in Settings) - All chests, the iron barricade, the ranged barricade (with and without spikes), and the four-way shooting trap now visually break apart gradually - The Blood Circle is now displayed on the mini-map - Added a sound for torches in hand and on the wall, as well as a crunching sound when moving over snow [BALANCE] - All equipment and weapon effects have been rebalanced - Stat values can no longer fall below 0 due to curses or perk penalties - The attack range of the starter Zombies and Skeletons summoned by the Necromancer has been increased - The "Laceration" curse now fills the Bleed gauge by a random amount for each hit taken (instead of having a chance to apply the effect instantly) [INTERFACE] - Updated the icons of some effects and items - Updated and clarified the descriptions of many equipment and weapon effects - Effect icon backgrounds in the inventory now change depending on each effect’s level - Descriptions of smithing gems, ingots, and artifacts can now be collapsed - Inventory slots now play an animation when tapped/clicked - Additional defense and damage types are now shown at the Forge when upgrading an item - When the "Bleeding" effect is applied, the on-screen visual effect will not be shown if "Blood" is disabled in Settings [FIXED] - Fixed a critical Unity vulnerability present in outdated engine versions - Fixed an issue where the "Add. Lighting" setting didn't work on iPhone and iPad - The experience bonus granted after building the Tavern was calculated incorrectly and was too low - The "Carrot and Stick" modifier, when taking damage, reduced not only current experience but also active experience modifiers - The "Storm" weapon effect could not drop on most types of swords and daggers - The "Payroll Records" effect increased experience gained instead of the amount of gold - After animation updates, the Slime stopped using ranged attacks - After repeatedly saving and loading the same floor (for example, by using many Runes of Greed on one floor), the game could freeze - Ghostly creatures could teleport to zero coordinates if they finished their attack inside a wall